1. If you are going to register on XLNation, please make sure you do not use a proxy server.
    If you use a proxy server your registration will most likely get blocked due to spammers and hackers using proxy servers to hide their real IP address.

    If your using your home or work IP address and have not received your registration email, check your spam folder.
    PLEASE DO NOT ASK TO HAVE YOUR ACCOUNT DELETED IF YOU HAVE POSTED IN THE FORUM! If so we do not delete accounts due to the mess it can make on the forum.
    Dismiss Notice
  2. Please see the following thread for more information
    XLN's future is looking bad

General Flexible Placement Mod v1.00

Flexible Placement Mod

  1. XL Nation Staff
    Compatible:
    • CitiesXL 2009
    • CitiesXL 2011
    • CitiesXL 2012
    • CitiesXL Platinum
    After some time away because of my studies I want to share something i discovered which solves one of my biggest frustrations when building cities. Some will already now the trick in this post, but not everyone does and surely not everyone can make the changes to the game code (they aren't hard though if you have basic knowledge).

    Description

    Anyway, this mod tweaks the placement rules drasticly so when placing roads and buildings you can choose the location completely free, your objects don't move with 'shocks'. The video below explains it a bit better. This is especially handy when using non collision buildings and you have an eye for detail like me (i.e. you want the walls to move together nice and don't overlap




    Installation and compatibility

    Just install it like any other patch, it has to be loaded last, that's why there are multiple zzz's in front of the file name, keep it this way.

    It changes the placement for all buildings, original and custom content.

    It is compatible with all other mods as far as I know, Some other mods also tweak the placement rules, but in a less drastic way like the exellent RHM mod, this file needs to be loaded afther the placement rules of RHM but won't break RHM functionallity.

    Advanced

    If you can code yourself, you can tweak the mod by adjusting these parameters
    Code:
    <GridStep>x</GridStep>
        <SnapLineDistance>x</SnapLineDistance>
        <SnapBuildingDistance>x</SnapBuildingDistance>
    Installation Pre-requiste(s):
    None

Recent Reviews

  1. 932384346
    932384346
    5/5,
    Version: v1.00
    太牛逼了小伙子,弟弟我终于可以画圆了
  2. skullz613
    skullz613
    5/5,
    Version: v1.00
    Just want to add that this is OK in XXL.
  3. Narcis
    Narcis
    5/5,
    Version: v1.00
    One of the most essential mods for this game! Thanks for sharing with the community.
  4. fetex
    fetex
    5/5,
    Version: v1.00
    the most usefull mod i seen so far
  5. Mr. Sky
    Mr. Sky
    5/5,
    Version: v1.00
    THIS IS THE MOST USEFULL MOD EVER!!!
    Thank you very much!
  6. Zweibein
    Zweibein
    5/5,
    Version: v1.00
    awesome!
    thanks
  7. Steven H. Endermann
    Steven H. Endermann
    5/5,
    Version: v1.00
    What is the building that you featured in your video? I like it.
  8. heonetsung
    heonetsung
    5/5,
    Version: v1.00
    Used for constructing smoooooooooth RHM hwys. Now they are no longer that large and ugly!
  9. bobqwerty
    bobqwerty
    5/5,
    Version: v1.00
    Simple, yet one of the best additions to the game.
  10. kipate
    kipate
    5/5,
    Version: v1.00
    5 stars!
    A small patch file for a modder,
    but a great and CXL-life-changing
    patch file for the community!