NOTE: This mod is not advised to use with cxl2012.
Increase Population Slightly (cxl2011)
This mod increases population slightly as it houses more workers in residential buildings. The mod covers all skill levels.
This is the scheme:
Density ... Old ... New
------------------------------
Low .......... 1 ......... 1
Med .......... 3 ......... 4
High ......... 6 ......... 7
* Basically this mod changes residential buildings max citizens value of medium and high density. Low density buildings are left untouched.
* The default scheme in CXL2011 is 1/3/6, but there are some variations as a few medium density residential buildings has low density value - sometimes R3 and R4 like to live a bit more spacious than R1 & R2. These are left untouched.
* The very core of this mod is simple: Where a residential building max citizens value is 1 it is left to 1, where the value is 3 it is changed to 4 and where the value is 6 it is changed to 7.
* The new population figure is based on your residential zoning density palette. Expect home filling rate to drop 10-30% after installing the mod. However these are highly dependent on your densities and existing population, if not a new city. The time that it takes for the engine to count the new population figure is dependent much on your system specs.
* The mod increases population realistically slightly, not double, triple nor quadruple.
* To remove the mod just remove it from your mod folder.
+ If you like the mod remember to click the +like button, thank you.
MOD UPDATED 28.9.2011 version 2: Fixed a bug and fine tuned the package.
NOTE: This mod is not advised to use with cxl2012.
- Installation Pre-requiste(s):
- None
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XLN's future is looking kind of grimChanges Increase Population Slightly 2.00
This mod increases population slightly as it houses more workers in residential buildings. The mod c