1. If you are going to register on XLNation, please make sure you do not use a proxy server.
    If you use a proxy server your registration will most likely get blocked due to spammers and hackers using proxy servers to hide their real IP address.

    If your using your home or work IP address and have not received your registration email, check your spam folder.
    PLEASE DO NOT ASK TO HAVE YOUR ACCOUNT DELETED IF YOU HAVE POSTED IN THE FORUM! If so we do not delete accounts due to the mess it can make on the forum.
    Dismiss Notice
  2. Please see the following thread for more information
    XLN's future is looking bad

Tutorials Creating A Basic Light Map In 3dmax2012 2014-08-25

Creating a Basic Light Map in 3dMax2012

  1. nicko2u

    nicko2u Governor

    Joined:
    Aug 22, 2014
    Messages:
    742
    Likes Received:
    1,108
    nicko2u submitted a new resource:

    Creating a Basic Light Map in 3dMax2012 - Creating a Basic Light Map in 3dMax2012

    Read more about this resource...
     
  2. Nogerivan

    Nogerivan Governor

    Joined:
    Aug 25, 2014
    Messages:
    479
    Likes Received:
    1,024
    halo nicko....
    I'm having problem, my building become very dark
    I'm suspect it has something wrong with the rendered texture..
    in render screen it looks right
    Capture.JPG

    but the result file is different, the white part become black and black become white
    b_ind_hqmitsubishi_t3_lm_l1.png

    what I do wrong?
     
  3. Birk LeGlaire

    Birk LeGlaire Governor

    Joined:
    Aug 18, 2015
    Messages:
    153
    Likes Received:
    528
    Hello,

    I have a similar problem with my lightmaps: I make a lightmap for the LOD1 which I insert then into the material ball. Then I make a move of this material ball on other LOD.
    But when I back zoom then my building, black texturs appear, even the whole building in black.
    Does it mean that I necessarily have to make a lightmap for all the LOD2 and LOD3?
     

Share This Page