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Error in caption of buldingselection panel

Discussion in 'Modding Help Quarter' started by Immort_al, Dec 13, 2016.

  1. Immort_al

    Immort_al Governor

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    ErrorFirmtype. What could be a reason for this error? 001.jpg

    Here is a code:
    Code:
    <?xml version="1.0" encoding="Windows-1252"?>
        <!--Kodak Theatre-->
        <Display>
            <Model>Data/Gfx/Building/b_ldm_ekaterinpalace01_t3.sgbin</Model>
            <Placeholder>Data/Gfx/Placeholder/b_aaind_t3.sgbin</Placeholder>
            <Fundament>
                <Use>1</Use>
                <Model>""</Model>
            </Fundament>
            <EditModeOnly>0</EditModeOnly>
            <Thumb>""</Thumb>
            <MKT>
                <WebLink1Name>&SITEMARKET_THE_CATHERINE_PALACE</WebLink1Name>
                <WebLink1URL>http://eng.tzar.ru/museums/palaces/c_atherine</WebLink1URL>
                <Description>&DESMARKET_THECATHERINEPALACE</Description>
            </MKT>
            <SelectionLayer>LLEI_1</SelectionLayer>
        </Display>
        <EntityPosition>
            <CollisionShape>
                <Dimension>54,25</Dimension>
                <Height>33.59375763</Height>
                <FundamentHeight>40</FundamentHeight>
                <Use>1</Use>
            </CollisionShape>
            <UsePlugOrientationForSnap>1</UsePlugOrientationForSnap>
            <AllowSnapAround>1</AllowSnapAround>
            <GardenAsCarpet>0</GardenAsCarpet>
            <MustConnectToRoad>1</MustConnectToRoad>
        </EntityPosition>
        <Placement>
            <Type>BUILDING</Type>
            <GroundType>ANY</GroundType>
            <DelegatePrototype>""</DelegatePrototype>
            <OverPickable>1</OverPickable>
            <Merge>0</Merge>
            <LinkPrototypeFile>""</LinkPrototypeFile>
            <Terraform>
                <Enabled>1</Enabled>
                <LevelWidth>15</LevelWidth>
                <CutWidth>0</CutWidth>
                <UseDefault>1</UseDefault>
                <DigDepth>0.3000000119</DigDepth>
                <AngleMax>60</AngleMax>
                <HeightMax>20</HeightMax>
                <Type>NORMAL</Type>
            </Terraform>
            <DefaultHeightOffset>0</DefaultHeightOffset>
            <SnapPlugToPlug>0</SnapPlugToPlug>
            <LayerDisplay>LLEI_1</LayerDisplay>
        </Placement>
        <Layouts>
            <UndefinedAdjustHeight>0</UndefinedAdjustHeight>
            <LayoutFile1>Data/Design/Layout/Landmark/b_ldm_ekaterinpalace01_t3_base.layout</LayoutFile1>
        </Layouts>
        <View>
            <Panel>BuildingSelection</Panel>
            <NameKey>&b_ldm_ekaterinpalace_t3</NameKey>
            <NameKeySim>&b_ldm_ekaterinpalace_t3_SIM</NameKeySim>
            <DescriptionKey>&b_ldm_ekaterinpalace_t3_DES2</DescriptionKey>
            <Param1Key>&b_ldm_ekaterinpalace_t3_PARAM1</Param1Key>
            <Value1Key>&b_ldm_ekaterinpalace_t3_VALUE1</Value1Key>
            <Param2Key>&b_ldm_ekaterinpalace_t3_PARAM2</Param2Key>
            <Value2Key>&b_ldm_ekaterinpalace_t3_VALUE2</Value2Key>
            <Param3Key>&b_ldm_ekaterinpalace_t3_PARAM3</Param3Key>
            <Value3Key>&b_ldm_ekaterinpalace_t3_VALUE3</Value3Key>
        </View>
        <Tag>Decoration;Landmark;T4;UnqualifiedWorker;Executive;QualifiedWorker;MSCUSTOM;GemCity;MKT;PRIVATE</Tag>
        <Entity>
            <Type>BUILDING</Type>
            <Serializable>0</Serializable>
            <WithOptional1>SCZCOJOBPROVIDER</WithOptional1>
            <WithOptional2>SLACOLAYER</WithOptional2>
            <WithOptional3>SCCOBONUS</WithOptional3>
            <WithOptional4>SCCORESOURCEAGENT</WithOptional4>
        </Entity>
        <JobProvider>
            <MaxJobPerCulture>
                <LowLife>1</LowLife>
                <AllAm>2</AllAm>
                <Suit>3</Suit>
                <Elite>2</Elite>
            </MaxJobPerCulture>
            <JobAttractivityPerCulture>
                <LowLife>50</LowLife>
                <AllAm>50</AllAm>
                <Suit>50</Suit>
                <Elite>50</Elite>
            </JobAttractivityPerCulture>
        </JobProvider>
        <ResourceComponent>
            <MaxProduction>
                <Production1>
                    <ResourceName>RLEI_1</ResourceName>
                    <ResourceNumber>300</ResourceNumber>
                    <ResourceUnitMinPriceBenef>0</ResourceUnitMinPriceBenef>
                </Production1>
            </MaxProduction>
        </ResourceComponent>
        <Layer>
            <Shape01>
                <LayerName>Landmark</LayerName>
                <Radius>2000</Radius>
                <InfluenceMin>2</InfluenceMin>
                <InfluenceMax>5</InfluenceMax>
                <Type>CIRCLE</Type>
                <GroupID>36</GroupID>
                <DegressiveInfluence>1</DegressiveInfluence>
            </Shape01>
            <Shape02>
                <LayerName>LLEI_1</LayerName>
                <Radius>1000</Radius>
                <InfluenceMin>2</InfluenceMin>
                <InfluenceMax>5</InfluenceMax>
                <Type>CIRCLE</Type>
                <GroupID>566</GroupID>
                <DegressiveInfluence>1</DegressiveInfluence>
            </Shape02>
        </Layer>
        <BudgetAgent>
            <CitizenProvider>0</CitizenProvider>
            <MaxMonthlyBenefit>7000</MaxMonthlyBenefit>
            <MaxMonthlyDeficit>-6790</MaxMonthlyDeficit>
            <UpkeepCost>3590</UpkeepCost>
            <IsCityLink>no</IsCityLink>
            <IsPublicBuilding>0</IsPublicBuilding>
            <HasFinancialProtection>1</HasFinancialProtection>
            <Sensitivity>
                <Sensitivity01>
                    <Layer>LPAS_0</Layer>
                    <Percent>100</Percent>
                    <WarningPercentThreshold>25</WarningPercentThreshold>
                </Sensitivity01>
            </Sensitivity>
        </BudgetAgent>
        <CityBonus>
            <Citizen>
                <Satisfaction>
                    <Global>
                        <R1>0</R1>
                        <R2>0</R2>
                        <R3>2</R3>
                        <R4>2</R4>
                    </Global>
                </Satisfaction>
            </Citizen>
        </CityBonus>
        <Construction>
            <IsDestroyable>1</IsDestroyable>
            <IsZoneConstruction>0</IsZoneConstruction>
            <PlacementType>BUILDING</PlacementType>
            <Constructing>
                <TimeStep>30</TimeStep>
            </Constructing>
            <Destroying>
                <TimeStep>15</TimeStep>
            </Destroying>
        </Construction>
        <Conditions>
            <ConditionSet1>
                <ModeName>player_lock_all</ModeName>
                <ConstructionCost>20000</ConstructionCost>
                <DestructionCost>2000</DestructionCost>
                <VisibleConditions>
                    <MinNbBuildingOnMapWithTagsRelock1>
                        <Name>GemCity</Name>
                        <Name2>TownHall</Name2>
                        <Number>1</Number>
                    </MinNbBuildingOnMapWithTagsRelock1>
                    <MaxBuildingOnMapRelock1>
                        <Name>data/design/buildings/blueprint/b_ldm_ekaterinpalace01_t3.class</Name>
                        <Number>0</Number>
                    </MaxBuildingOnMapRelock1>
                    <NbCitizen>3416</NbCitizen>
                </VisibleConditions>
                <UnlockConditions>
                    <NbCitizen>2630</NbCitizen>
                    <MinNbBuildingOnMapWithTagsRelock1>
                        <Name>GemCity</Name>
                        <Name2>TownHall</Name2>
                        <Number>1</Number>
                    </MinNbBuildingOnMapWithTagsRelock1>
                </UnlockConditions>
            </ConditionSet1>
            <ConditionSet2>
                <ModeName>player_lock_achievement</ModeName>
                <ConstructionCost>20000</ConstructionCost>
                <DestructionCost>2000</DestructionCost>
                <VisibleConditions>
                    <MinNbBuildingOnMapWithTagsRelock1>
                        <Name>GemCity</Name>
                        <Name2>TownHall</Name2>
                        <Number>1</Number>
                    </MinNbBuildingOnMapWithTagsRelock1>
                    <MaxBuildingOnMapRelock1>
                        <Name>data/design/buildings/blueprint/b_ldm_ekaterinpalace01_t3.class</Name>
                        <Number>0</Number>
                    </MaxBuildingOnMapRelock1>
                    <NbCitizen>3416</NbCitizen>
                </VisibleConditions>
                <UnlockConditions>
                    <NbCitizen>2630</NbCitizen>
                    <MinNbBuildingOnMapWithTagsRelock1>
                        <Name>GemCity</Name>
                        <Name2>TownHall</Name2>
                        <Number>1</Number>
                    </MinNbBuildingOnMapWithTagsRelock1>
                </UnlockConditions>
            </ConditionSet2>
        </Conditions>
     
  2. Immort_al

    Immort_al Governor

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    I've change the tag line. Now it looks like this problem is solved
    Code:
    <Tag>Decoration;Landmark;RetailServices;Leisure;CultureLeisure;T4;UnqualifiedWorker;Executive;QualifiedWorker;MSCUSTOM;GemCity;MKT;PRIVATE</Tag>
     
    OmniusPrime likes this.
  3. Mr.X²

    Mr.X² Moderator
    Staff Member

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    what is that "MKT" tag for?
     
  4. Immort_al

    Immort_al Governor

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    I think it was using by FHI for marketing mod as kodack shop etc. It allows insert a link or some describing in a building selection panel u can see it in a picture.
     
    Mr.X² likes this.
  5. Immort_al

    Immort_al Governor

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    According to this code my mod should work as privite company and trade leisure services, but i dont know why it is paid 0 C taxes, while the game shows that profit 100%.
     
  6. secpol

    secpol Governor

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    @Mr.X², Learn Albanian, not a question you do not know the answer, I'm sorry, Hans......
     
  7. Mr.X²

    Mr.X² Moderator
    Staff Member

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    ???
     
  8. secpol

    secpol Governor

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    Ганс Дитрих, у вас великие поэты и учёные, я сам имею учёную степень кандидата химических наук, к сожалению, это здесь не имеет никакого значения, зато имеет значение банальный экстремизм, вы подумайте, как возник игил?

    Я Вам отвечу — просто людям нечего жрать!
     
  9. Immort_al

    Immort_al Governor

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    Мысли вслух? По моему раньше сообщения здесь удалились, которые касались религиозных и политических споров
     
  10. secpol

    secpol Governor

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    А тебя, что уже в модераторы воспроизвели, или выдали красную повязку активиста? И ты меня будешь учить?))))))
     

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