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First Crash I Haven't Been Able To Fix

Discussion in 'Game Play Support' started by The Funky Monk, Nov 15, 2014.

  1. The Funky Monk

    The Funky Monk Moderator
    Staff Member

    Joined:
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    Tried loading my city for the Bootleg River challenge and it keeps crashing almost halfway into the loading process. I haven't installed any mods since the last time I played so I don't know what the problem is.

    Here's the log:

    [00:01:53] CORE mcFile.cpp ( 198) Error can't open file Data/Design/Layout/b_7478qan_l1.layout
    [00:01:53] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/b_7478qan_l1.layout" in prototype : "data/design/buildings/civilservices/park/b_7478qan_l1.class"
    [00:01:53] CORE mcFile.cpp ( 198) Error can't open file Data/Design/Layout/b_7478qan_l1.layout
    [00:01:53] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/b_7478qan_l1.layout" in prototype : "data/design/buildings/civilservices/park/b_7478qan_l1.class"
    [00:01:53] CORE mcFile.cpp ( 198) Error can't open file Data/Design/Layout/b_7478bawc_l1.layout
    [00:01:53] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/b_7478bawc_l1.layout" in prototype : "data/design/buildings/civilservices/park/b_7478bawc_l1.class"
    [00:01:53] CORE mcFile.cpp ( 198) Error can't open file Data/Design/Layout/b_md11saudi_l1.layout
    [00:01:53] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/b_md11saudi_l1.layout" in prototype : "data/design/buildings/civilservices/park/b_md11saudi_l1.class"
    [00:01:53] CORE mcFile.cpp ( 198) Error can't open file Data/Design/Layout/b_747ua_l1.layout
    [00:01:53] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/b_747ua_l1.layout" in prototype : "data/design/buildings/civilservices/park/b_747ua_l1.class"
    [00:01:53] CORE mcFile.cpp ( 198) Error can't open file Data/Design/Layout/b_md11cent_l1.layout
    [00:01:53] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/b_md11cent_l1.layout" in prototype : "data/design/buildings/civilservices/park/b_md11cent_l1.class"
    [00:01:53] CORE mcFile.cpp ( 198) Error can't open file data/design/decoration/tree/nicko_decoceltictree01
    [00:01:54] CORE mcFile.cpp ( 198) Error can't open file Data/Design/Layout/B_Service/b_transport_dockend_t1_t1_Base.layout
    [00:01:54] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/B_Service/b_transport_dockend_t1_t1_Base.layout" in prototype : "data/design/buildings/construction/harbor/b_transport_dockend_t1.class"
    [00:01:54] CORE mcFile.cpp ( 198) Error can't open file Data/Design/Layout/b_md11fedex_l1.layout
    [00:01:54] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/b_md11fedex_l1.layout" in prototype : "data/design/buildings/civilservices/park/b_md11fedex_l1.class"
    [00:02:05] GAMEGRAPHICS ggLodDynamic.cpp ( 383) Assert Trying to downsample Lodf texture boje_dif
    [00:02:06] GRAPH3D EffectFactory.cpp ( 323) Error Fx file <Data/Shader/#.fx> not found. Switching to default.
    [00:02:06] GRAPH3D EffectFactory.cpp ( 323) Error Fx file <Data/Shader/#.fx> not found. Switching to default.
    [00:02:06] GRAPH3D EffectFactory.cpp ( 323) Error Fx file <Data/Shader/#.fx> not found. Switching to default.
    [00:02:06] DISPLAYSCENE dsSceneUtils.cpp ( 102) Error dsSceneUtils::s_LoadGraphicObject: missing file <data/interface/ddstexture/buildings/h_elinymadisone95thst_t2> using placeholder <Data/Gfx/Placeholder/b_aahop_t2.sgbin>
    [00:02:06] GRAPH3D EffectFactory.cpp ( 323) Error Fx file <Data/Shader/#.fx> not found. Switching to default.
    [00:02:06] GRAPH3D EffectFactory.cpp ( 323) Error Fx file <Data/Shader/#.fx> not found. Switching to default.
    [00:02:06] GRAPH3D EffectFactory.cpp ( 323) Error Fx file <Data/Shader/#.fx> not found. Switching to default.
    [00:02:06] DISPLAYSCENE dsSceneUtils.cpp ( 102) Error dsSceneUtils::s_LoadGraphicObject: missing file <data/interface/ddstexture/buildings/h_elinymadisone95thst_t2> using placeholder <Data/Gfx/Placeholder/b_aahop_t2.sgbin>
    [00:02:10] GAMEGRAPHICS ggLodDynamic.cpp ( 110) Assert ggLodDynamic::FindLods : invalid name : TSgB-1
    [00:02:17] CORE mcStreamBin.cpp ( 416) Assert ending offset must be <= MaxOffset
    [00:02:17] CORE mcSerializeTag.cpp ( 42) ErrorBuild mcSerializeTag: Corrupted file, Invalid tag
    [00:02:20] CORE mcSerializeTag.cpp ( 42) ErrorBuild mcSerializeTag: Corrupted file, Invalid tag
     
  2. snick

    snick Moderator
    Staff Member

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    I've seen that dreaded "Corrupted file, Invalid tag" line too many times to count, and that's with the tags.cfg with UIM completely updated and whatnot.

    I honestly don't know why it happens. Maybe one of the other lines has the answer? Wish I was better at interpreting these logs - hopefully someone else might be able to tell.
     
  3. The Funky Monk

    The Funky Monk Moderator
    Staff Member

    Joined:
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    I just ended up deleting my saved games. Guess I'll have to start over, which isn't too bad as I'll get to make a better road system.
     
    FussionM likes this.
  4. vguillement

    vguillement Unskilled Worker

    Joined:
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    I have pretty much the same problem and I don't know how to fix it. The game would crash on the loading page with my old cities and I would have the same "Data/Design/Layout/b_7478qan_l1.layout"... If you guys know now anything about it, I'd be pleased to hear about it :)
     

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