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Cities XXL Game Crash

Discussion in 'Tech Support' started by amecurty, Feb 15, 2015.

  1. amecurty

    amecurty Unskilled Worker

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    Hi everyone.

    My game keeps crashing at random stages. I don't know why..
    Sometimes it's 5mins in or even more than 20mins in. I already added the mods 1by1 and tested the mod by using it in the game each time a added a mod (I'm using some cities xl mods that's why I was careful, I think). There's also a strange occurrence, I have the "aitortilla01 777 Tower" mod in the pak folder. Without it I can't load my city. It always crashes during loading phase. But I don't have that building placed in my city.. so don't know why that happens.
    And about the crash, sometimes when one is imminent the game gets a small lag, but other times there are no signs.
    Here's the last lines of the crash log.
    ------------------------------------------
    [22:13:43] LIVE lsnMetaLane.cpp ( 546) Error smtMetaTrack::ComputeTrafficPosition returned false
    [22:13:43] LIVE lsnMetaLane.cpp ( 546) Error smtMetaTrack::ComputeTrafficPosition returned false
    [22:14:12] SpeedTree stTreeManager.cpp (1477) Error Too many trees for this level : 11350. You must reduce trees to a maximum of 10900 for data/gfx/trees/neighborhood/all/elmstocky/elmstocky_rt.spt !
    [22:17:11] LUA csScriptManager.cpp ( 523) Error Doing New message box with noAction
    [22:17:37] LUA csScriptManager.cpp ( 523) Error ConcatenateString = BuildingPayable|1||ThumbPath|bz_pick.tga||BuildingVisible|1||IsBluePrint|0||IsJustUnlocked|0||BuildingName|&D_BZ_PICK||IsRail|0||BuildingPaid|0||IsAvenue|0||BuildingSimName|&D_SIM||IsBridge|0||ProtoPath|data/design/buildings/construction/bulldozer/bz_pick.class||IsHighWay|0||IsBulldozer|1||IsAvailable|false||IsExpressWay|0||BuildingUnlocked|1
    [22:17:37] LUA csScriptManager.cpp ( 523) Error ConcatenateString = BuildingPayable|1||ThumbPath|bz_ground.tga||BuildingVisible|1||IsBluePrint|0||IsJustUnlocked|0||BuildingName|&D_BZ_GROUND||IsRail|0||BuildingPaid|0||IsAvenue|0||BuildingSimName|&D_SIM||IsBridge|0||ProtoPath|data/design/buildings/construction/bulldozer/bz_ground.class||IsHighWay|0||IsBulldozer|1||IsAvailable|false||IsExpressWay|0||BuildingUnlocked|1
    [22:17:37] LUA csScriptManager.cpp ( 523) Error ConcatenateString = BuildingPayable|1||ThumbPath|bz_pick.tga||BuildingVisible|1||IsBluePrint|0||IsJustUnlocked|0||BuildingName|&D_BZ_PICK||IsRail|0||BuildingPaid|0||IsAvenue|0||BuildingSimName|&D_SIM||IsBridge|0||ProtoPath|data/design/buildings/construction/bulldozer/bz_pick.class||IsHighWay|0||IsBulldozer|1||IsAvailable|false||IsExpressWay|0||BuildingUnlocked|1
    [22:17:37] LUA csScriptManager.cpp ( 523) Error ConcatenateString = BuildingPayable|1||ThumbPath|bz_ground.tga||BuildingVisible|1||IsBluePrint|0||IsJustUnlocked|0||BuildingName|&D_BZ_GROUND||IsRail|0||BuildingPaid|0||IsAvenue|0||BuildingSimName|&D_SIM||IsBridge|0||ProtoPath|data/design/buildings/construction/bulldozer/bz_ground.class||IsHighWay|0||IsBulldozer|1||IsAvailable|false||IsExpressWay|0||BuildingUnlocked|1
    [22:17:37] LUA csScriptManager.cpp ( 523) Error ConcatenateString = BuildingPayable|1||ThumbPath|bz_pick.tga||BuildingVisible|1||IsBluePrint|0||IsJustUnlocked|0||BuildingName|&D_BZ_PICK||IsRail|0||BuildingPaid|0||IsAvenue|0||BuildingSimName|&D_SIM||IsBridge|0||ProtoPath|data/design/buildings/construction/bulldozer/bz_pick.class||IsHighWay|0||IsBulldozer|1||IsAvailable|false||IsExpressWay|0||BuildingUnlocked|1
    [22:17:37] LUA csScriptManager.cpp ( 523) Error ConcatenateString = BuildingPayable|1||ThumbPath|bz_ground.tga||BuildingVisible|1||IsBluePrint|0||IsJustUnlocked|0||BuildingName|&D_BZ_GROUND||IsRail|0||BuildingPaid|0||IsAvenue|0||BuildingSimName|&D_SIM||IsBridge|0||ProtoPath|data/design/buildings/construction/bulldozer/bz_ground.class||IsHighWay|0||IsBulldozer|1||IsAvailable|false||IsExpressWay|0||BuildingUnlocked|1
    [22:17:37] LUA csScriptManager.cpp ( 523) Error ConcatenateString = BuildingPayable|1||ThumbPath|bz_pick.tga||BuildingVisible|1||IsBluePrint|0||IsJustUnlocked|0||BuildingName|&D_BZ_PICK||IsRail|0||BuildingPaid|0||IsAvenue|0||BuildingSimName|&D_SIM||IsBridge|0||ProtoPath|data/design/buildings/construction/bulldozer/bz_pick.class||IsHighWay|0||IsBulldozer|1||IsAvailable|false||IsExpressWay|0||BuildingUnlocked|1
    [22:17:37] LUA csScriptManager.cpp ( 523) Error ConcatenateString = BuildingPayable|1||ThumbPath|bz_ground.tga||BuildingVisible|1||IsBluePrint|0||IsJustUnlocked|0||BuildingName|&D_BZ_GROUND||IsRail|0||BuildingPaid|0||IsAvenue|0||BuildingSimName|&D_SIM||IsBridge|0||ProtoPath|data/design/buildings/construction/bulldozer/bz_ground.class||IsHighWay|0||IsBulldozer|1||IsAvailable|false||IsExpressWay|0||BuildingUnlocked|1
    [22:17:49] LUA csScriptManager.cpp ( 523) Error CONSTRUCTIONMENU2._CurrentRequest is not valid
    [22:17:50] LUA csScriptManager.cpp ( 523) Error CONSTRUCTIONMENU2._CurrentRequest is not valid
    [22:18:47] LUA csScriptManager.cpp ( 523) Error ConcatenateString = BuildingPayable|1||ThumbPath|bz_pick.tga||BuildingVisible|1||IsBluePrint|0||IsJustUnlocked|0||BuildingName|&D_BZ_PICK||IsRail|0||BuildingPaid|0||IsAvenue|0||BuildingSimName|&D_SIM||IsBridge|0||ProtoPath|data/design/buildings/construction/bulldozer/bz_pick.class||IsHighWay|0||IsBulldozer|1||IsAvailable|false||IsExpressWay|0||BuildingUnlocked|1
    [22:18:47] LUA csScriptManager.cpp ( 523) Error ConcatenateString = BuildingPayable|1||ThumbPath|bz_ground.tga||BuildingVisible|1||IsBluePrint|0||IsJustUnlocked|0||BuildingName|&D_BZ_GROUND||IsRail|0||BuildingPaid|0||IsAvenue|0||BuildingSimName|&D_SIM||IsBridge|0||ProtoPath|data/design/buildings/construction/bulldozer/bz_ground.class||IsHighWay|0||IsBulldozer|1||IsAvailable|false||IsExpressWay|0||BuildingUnlocked|1
    [22:18:47] LUA csScriptManager.cpp ( 523) Error ConcatenateString = BuildingPayable|1||ThumbPath|bz_pick.tga||BuildingVisible|1||IsBluePrint|0||IsJustUnlocked|0||BuildingName|&D_BZ_PICK||IsRail|0||BuildingPaid|0||IsAvenue|0||BuildingSimName|&D_SIM||IsBridge|0||ProtoPath|data/design/buildings/construction/bulldozer/bz_pick.class||IsHighWay|0||IsBulldozer|1||IsAvailable|false||IsExpressWay|0||BuildingUnlocked|1
    [22:18:47] LUA csScriptManager.cpp ( 523) Error ConcatenateString = BuildingPayable|1||ThumbPath|bz_ground.tga||BuildingVisible|1||IsBluePrint|0||IsJustUnlocked|0||BuildingName|&D_BZ_GROUND||IsRail|0||BuildingPaid|0||IsAvenue|0||BuildingSimName|&D_SIM||IsBridge|0||ProtoPath|data/design/buildings/construction/bulldozer/bz_ground.class||IsHighWay|0||IsBulldozer|1||IsAvailable|false||IsExpressWay|0||BuildingUnlocked|1
    [22:18:47] LUA csScriptManager.cpp ( 523) Error ConcatenateString = BuildingPayable|1||ThumbPath|bz_pick.tga||BuildingVisible|1||IsBluePrint|0||IsJustUnlocked|0||BuildingName|&D_BZ_PICK||IsRail|0||BuildingPaid|0||IsAvenue|0||BuildingSimName|&D_SIM||IsBridge|0||ProtoPath|data/design/buildings/construction/bulldozer/bz_pick.class||IsHighWay|0||IsBulldozer|1||IsAvailable|false||IsExpressWay|0||BuildingUnlocked|1
    [22:18:47] LUA csScriptManager.cpp ( 523) Error ConcatenateString = BuildingPayable|1||ThumbPath|bz_ground.tga||BuildingVisible|1||IsBluePrint|0||IsJustUnlocked|0||BuildingName|&D_BZ_GROUND||IsRail|0||BuildingPaid|0||IsAvenue|0||BuildingSimName|&D_SIM||IsBridge|0||ProtoPath|data/design/buildings/construction/bulldozer/bz_ground.class||IsHighWay|0||IsBulldozer|1||IsAvailable|false||IsExpressWay|0||BuildingUnlocked|1
    [22:18:47] LUA csScriptManager.cpp ( 523) Error ConcatenateString = BuildingPayable|1||ThumbPath|bz_pick.tga||BuildingVisible|1||IsBluePrint|0||IsJustUnlocked|0||BuildingName|&D_BZ_PICK||IsRail|0||BuildingPaid|0||IsAvenue|0||BuildingSimName|&D_SIM||IsBridge|0||ProtoPath|data/design/buildings/construction/bulldozer/bz_pick.class||IsHighWay|0||IsBulldozer|1||IsAvailable|false||IsExpressWay|0||BuildingUnlocked|1
    [22:18:47] LUA csScriptManager.cpp ( 523) Error ConcatenateString = BuildingPayable|1||ThumbPath|bz_ground.tga||BuildingVisible|1||IsBluePrint|0||IsJustUnlocked|0||BuildingName|&D_BZ_GROUND||IsRail|0||BuildingPaid|0||IsAvenue|0||BuildingSimName|&D_SIM||IsBridge|0||ProtoPath|data/design/buildings/construction/bulldozer/bz_ground.class||IsHighWay|0||IsBulldozer|1||IsAvailable|false||IsExpressWay|0||BuildingUnlocked|1
    [22:18:55] LUA csScriptManager.cpp ( 523) Error CONSTRUCTIONMENU2._CurrentRequest is not valid
    [22:18:55] LUA csScriptManager.cpp ( 523) Error CONSTRUCTIONMENU2._CurrentRequest is not valid
    [22:18:57] CORE mcFile.cpp ( 198) Error can't open file linear
    [22:20:02] LUA csScriptManager.cpp ( 523) Error CONSTRUCTIONMENU2._CurrentRequest is not valid
    [22:20:04] CORE mcFile.cpp ( 198) Error can't open file data/design/buildings/construction/road/r_street_40x15.class
    [22:20:12] CORE mcFile.cpp ( 198) Error can't open file trizone
    [22:20:16] LUA csScriptManager.cpp ( 523) Error CONSTRUCTIONMENU2._CurrentRequest is not valid
    [22:21:13] LUA csScriptManager.cpp ( 523) Error ConcatenateString = BuildingPayable|1||ThumbPath|bz_pick.tga||BuildingVisible|1||IsBluePrint|0||IsJustUnlocked|0||BuildingName|&D_BZ_PICK||IsRail|0||BuildingPaid|0||IsAvenue|0||BuildingSimName|&D_SIM||IsBridge|0||ProtoPath|data/design/buildings/construction/bulldozer/bz_pick.class||IsHighWay|0||IsBulldozer|1||IsAvailable|false||IsExpressWay|0||BuildingUnlocked|1
    [22:21:13] LUA csScriptManager.cpp ( 523) Error ConcatenateString = BuildingPayable|1||ThumbPath|bz_ground.tga||BuildingVisible|1||IsBluePrint|0||IsJustUnlocked|0||BuildingName|&D_BZ_GROUND||IsRail|0||BuildingPaid|0||IsAvenue|0||BuildingSimName|&D_SIM||IsBridge|0||ProtoPath|data/design/buildings/construction/bulldozer/bz_ground.class||IsHighWay|0||IsBulldozer|1||IsAvailable|false||IsExpressWay|0||BuildingUnlocked|1
    [22:21:13] LUA csScriptManager.cpp ( 523) Error ConcatenateString = BuildingPayable|1||ThumbPath|bz_pick.tga||BuildingVisible|1||IsBluePrint|0||IsJustUnlocked|0||BuildingName|&D_BZ_PICK||IsRail|0||BuildingPaid|0||IsAvenue|0||BuildingSimName|&D_SIM||IsBridge|0||ProtoPath|data/design/buildings/construction/bulldozer/bz_pick.class||IsHighWay|0||IsBulldozer|1||IsAvailable|false||IsExpressWay|0||BuildingUnlocked|1
    [22:21:13] LUA csScriptManager.cpp ( 523) Error ConcatenateString = BuildingPayable|1||ThumbPath|bz_ground.tga||BuildingVisible|1||IsBluePrint|0||IsJustUnlocked|0||BuildingName|&D_BZ_GROUND||IsRail|0||BuildingPaid|0||IsAvenue|0||BuildingSimName|&D_SIM||IsBridge|0||ProtoPath|data/design/buildings/construction/bulldozer/bz_ground.class||IsHighWay|0||IsBulldozer|1||IsAvailable|false||IsExpressWay|0||BuildingUnlocked|1
    [22:21:13] LUA csScriptManager.cpp ( 523) Error ConcatenateString = BuildingPayable|1||ThumbPath|bz_pick.tga||BuildingVisible|1||IsBluePrint|0||IsJustUnlocked|0||BuildingName|&D_BZ_PICK||IsRail|0||BuildingPaid|0||IsAvenue|0||BuildingSimName|&D_SIM||IsBridge|0||ProtoPath|data/design/buildings/construction/bulldozer/bz_pick.class||IsHighWay|0||IsBulldozer|1||IsAvailable|false||IsExpressWay|0||BuildingUnlocked|1
    [22:21:13] LUA csScriptManager.cpp ( 523) Error ConcatenateString = BuildingPayable|1||ThumbPath|bz_ground.tga||BuildingVisible|1||IsBluePrint|0||IsJustUnlocked|0||BuildingName|&D_BZ_GROUND||IsRail|0||BuildingPaid|0||IsAvenue|0||BuildingSimName|&D_SIM||IsBridge|0||ProtoPath|data/design/buildings/construction/bulldozer/bz_ground.class||IsHighWay|0||IsBulldozer|1||IsAvailable|false||IsExpressWay|0||BuildingUnlocked|1
    [22:21:13] LUA csScriptManager.cpp ( 523) Error ConcatenateString = BuildingPayable|1||ThumbPath|bz_pick.tga||BuildingVisible|1||IsBluePrint|0||IsJustUnlocked|0||BuildingName|&D_BZ_PICK||IsRail|0||BuildingPaid|0||IsAvenue|0||BuildingSimName|&D_SIM||IsBridge|0||ProtoPath|data/design/buildings/construction/bulldozer/bz_pick.class||IsHighWay|0||IsBulldozer|1||IsAvailable|false||IsExpressWay|0||BuildingUnlocked|1
    [22:21:13] LUA csScriptManager.cpp ( 523) Error ConcatenateString = BuildingPayable|1||ThumbPath|bz_ground.tga||BuildingVisible|1||IsBluePrint|0||IsJustUnlocked|0||BuildingName|&D_BZ_GROUND||IsRail|0||BuildingPaid|0||IsAvenue|0||BuildingSimName|&D_SIM||IsBridge|0||ProtoPath|data/design/buildings/construction/bulldozer/bz_ground.class||IsHighWay|0||IsBulldozer|1||IsAvailable|false||IsExpressWay|0||BuildingUnlocked|1
    ------------------------------------
    Any thoughts? Any suggestion would be much appreciated.
     
  2. amecurty

    amecurty Unskilled Worker

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    Besides the log, the error window always has items starting with " <Data/Shader/#Building_Enhaced.fx> vector..."
     
  3. amecurty

    amecurty Unskilled Worker

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  4. skullz613

    skullz613 Administrator
    Staff Member

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    This is why players should not be putting XL mods into XXL unless they have been tested properly. Just because they show in the menu does not mean they will work. Sometimes they can be placed but will crash XXL at placing or after you have zoomed in on them.

    The compatibility list is not 100% correct. There is a lot of mods in there that have crashed XXL.
     
  5. amecurty

    amecurty Unskilled Worker

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    You're right. Just got my hopes up when everything seemed to work that I forgot possible compatibility problems. Thank you.
     
    pingyao likes this.
  6. skullz613

    skullz613 Administrator
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    Just keep an eye out for the mods you want to use in XXL as the authors are slowly updating them :)
     
  7. Derberos

    Derberos Skilled Worker

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    I think its part of the game (like in this good old times with DOS). For me was important:

    - COPY MOD IN FILE
    - OPEN A TESTCITY
    - PLACE THE MOD:

    - IF NOT WORK (GAMES CRASHS WHEN YOU PLACE THE BUILDING):
    ERASE THE MOD IN THE ORDER, RESTART, THE TESTCITY WILL NOT CRASH NORMALY.
    - IF THE MOD WORK BUT THE CITY CRASH WHEN YOU LOAD/START IT THE NEXT TIME:
    ERASE THE TEST CITY: ERASE THE MOD FILE

    THAT MAKES YOUR REAL WORKING CITY SAVE.
     

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