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CXL Platinum Game Crashes After Not Having Installed New Mods

Discussion in 'Tech Support' started by prismaticmarcus, Sep 23, 2014.

  1. prismaticmarcus

    prismaticmarcus Unskilled Worker

    Joined:
    Aug 23, 2014
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    Hi, this is weird. The game crashes a couple of minutes after I open a city. I haven't installed any new mods since the game last worked successfully. The last two mods I installed were Generation City Tower and nicko2u's Corner Hotel but these seemed to work fine. Here's the last bit of the game log:


    [18:08:58] LUA csScriptManager.cpp ( 522) Error Saving empty table MapSaveMgr.CheckpointData
    [18:08:58] LUA csScriptManager.cpp ( 522) Error Saving SoloBPMgr.BP[SoloSaveRegion7Map46]
    [18:08:58] LUA csScriptManager.cpp ( 522) Error Shooting live/offline/solo/SoloSaveRegion7Map46/auto/Checkpoint.dds
    [18:08:58] LUA csScriptManager.cpp ( 522) Error TradingLogic.SetCurrentCitySelection(SoloSaveRegion7Map46)
    [18:08:58] LUA csScriptManager.cpp ( 522) Error Before show city select TradingLogic.CurrentCitySelection = SoloSaveRegion7Map46
    [18:08:58] LUA csScriptManager.cpp ( 522) Error After show city select
    [18:08:58] LUA csScriptManager.cpp ( 522) Error Solo mode is on, city ID = SoloSaveRegion7Map46
    [18:08:58] LUA csScriptManager.cpp ( 522) Error MSM current ID = SoloSaveRegion7Map46
    [18:08:58] LUA csScriptManager.cpp ( 522) Error MSM region = 7
    [18:08:58] LUA csScriptManager.cpp ( 522) Error MSM map = 46
    [18:08:58] LUA csScriptManager.cpp ( 522) Error TradingLogic.CurrentCitySelection == SoloSaveRegion7Map46
    [18:08:58] LUA csScriptManager.cpp ( 522) Error Getting Name for current city
    [18:08:58] LUA csScriptManager.cpp ( 522) Error Name retrieved : Hollytown
    [18:08:58] LUA csScriptManager.cpp ( 522) Error Removing bp usfootball_stadium as it is already placed
    [18:08:58] LUA csScriptManager.cpp ( 522) Error Removing bp olympic_stadium as it is already placed
    [18:08:58] LUA csScriptManager.cpp ( 522) Error Removing bp baseball_stadium as it is already placed
    [18:08:58] LUA csScriptManager.cpp ( 522) Error Removing bp ldnmilleniumwheel as it is already placed
    [18:08:58] LUA csScriptManager.cpp ( 522) Error Removing bp rhodescolossus as it is already placed
    [18:08:58] LUA csScriptManager.cpp ( 522) Error Removing bp soccer_stadium as it is already placed
    [18:08:58] LUA csScriptManager.cpp ( 522) Error Removing bp olympic_pool_stadium as it is already placed
    [18:08:58] LUA csScriptManager.cpp ( 522) Error Removing bp tokyotower as it is already placed
    [18:08:58] LUA csScriptManager.cpp ( 522) Error Removing bp pariseiffeltour as it is already placed
    [18:08:58] LUA csScriptManager.cpp ( 522) Error Removing bp paristriumpharch as it is already placed
    [18:08:58] LUA csScriptManager.cpp ( 522) Error Removing bp newyorkempirestatebuilding as it is already placed
    [18:08:58] LUA csScriptManager.cpp ( 522) Error Removing bp sanfrantransamericapyramid as it is already placed
    [18:08:58] LUA csScriptManager.cpp ( 522) Error Removing bp romecolosseum as it is already placed
    [18:08:58] LUA csScriptManager.cpp ( 522) Error Removing bp amsterdamrijksmuseum as it is already placed
    [18:09:05] LUA csScriptManager.cpp ( 522) Error Loading data/design/script/tutorial/UnlockBuildings.data
    [18:09:15] LUA csScriptManager.cpp ( 522) Error Shooting live/offline/solo/SoloSaveRegion7Map46/auto/Shot00108.dds
    [18:09:15] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [18:09:16] SCRIPT csLuaState.cpp ( 291) ErrorBuild LUA_ERRRUN : runtime error ([string "data\design\script\tutorial\achievement.lua"]:251: bad argument #2 to 'max' (number expected, got string) stack traceback: [C]: in function 'max' [string "data\design\script\tutorial\achievement.lua"]:251: in function 'Update' [string "data\design\script\tutorial\achievementsmgr..."]:174: in function 'Update' [string "AchievementsMgr:Update()"]:1: in main chunk)
    [18:09:16] SCRIPT csScriptFunction.cpp ( 164) ErrorBuild csScriptFunction::Call Lua exception in : AchievementsMgr:Update()
     
  2. snick

    snick Moderator
    Staff Member

    Joined:
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    Looks like an issue with either the Achievements or perhaps the bp.cxl file (there's one in every city savegame folder if you build a blueprint).

    Have you built any blueprints in your city recently? Have any mods that add or change blueprints?

    I doubt it would work, but also make sure achievements are turned off in the options menu.
     
  3. prismaticmarcus

    prismaticmarcus Unskilled Worker

    Joined:
    Aug 23, 2014
    Messages:
    30
    Likes Received:
    5
    the only mods i have that change blueprints are a couple of unlockers but i've been using them for months without any problem. i'll try turning achievements off.
     
  4. prismaticmarcus

    prismaticmarcus Unskilled Worker

    Joined:
    Aug 23, 2014
    Messages:
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    well, i turned achievements off and it still crashed :(

    and i don't think i've built any blueprints the last time i played.

    [07:45:14] LUA csScriptManager.cpp ( 522) Error Removing bp amsterdamrijksmuseum as it is already placed

    [07:45:21] LUA csScriptManager.cpp ( 522) Error Loading data/design/script/tutorial/UnlockBuildings.data

    [07:45:32] CORE mcFile.cpp ( 198) Error can't open file ""

    [07:45:37] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called

    [07:45:56] GAMEGRAPHICS ggLodDynamic.cpp ( 354) Assert ggLodMesh::OnLodLoaded : invalid LOD name f_kh_fesad01.

    [07:45:56] GAMEGRAPHICS ggLodDynamic.cpp ( 383) Assert Trying to downsample Lodf texture f_rotatingad2_dif

    [07:45:57] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called

    [07:45:58] LUA csScriptManager.cpp ( 522) Error Trade message box added

    [07:46:06] SCRIPT csLuaState.cpp ( 291) ErrorBuild LUA_ERRRUN : runtime error ([string "data\design\script\tutorial\achievement.lua"]:251: bad argument #2 to 'max' (number expected, got string) stack traceback: [C]: in function 'max' [string "data\design\script\tutorial\achievement.lua"]:251: in function 'Update' [string "data\design\script\tutorial\achievementsmgr..."]:174: in function 'Update' [string "AchievementsMgr:Update()"]:1: in main chunk)

    [07:46:06] SCRIPT csScriptFunction.cpp ( 164) ErrorBuild csScriptFunction::Call Lua exception in : AchievementsMgr:Update()

    [/code][/spoiler]
     

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