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CXL Platinum Game crashing after downloading mods

Discussion in 'Tech Support' started by Gabriel Barr, May 25, 2020.

  1. Gabriel Barr

    Gabriel Barr Vagabond

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    Hi everyone. The other day I downloaded a few new maps and other mods for my game. but for some reason the game stop working, doesn't finish loading. I erased everything I installed for that day, but didn't fix anything, still the same. I have noticed that you guys post logs but I don't know which ones. I have been playing this game for several years now, but im not that knowledgeable most of you. Thank you I will appreciate any input.
     
  2. skullz613

    skullz613 Administrator
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    Check out this thread
    All-you-need Tech Thread

    Make sure you have the XL User Interface Mod installed before adding mods.
    You may of added a XXL mod which could of caused a crash
     
  3. Gabriel Barr

    Gabriel Barr Vagabond

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  4. skullz613

    skullz613 Administrator
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    Make sure the maps are not XXL maps as they will not work in XL
     
  5. Gabriel Barr

    Gabriel Barr Vagabond

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    I understand, I erased the mods and maps that I had installed that day and the day before and still didn't work
     
  6. Gabriel Barr

    Gabriel Barr Vagabond

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    This is the log, as per the instructions,
    [12:18:07] CORE mcFileSystem.cpp ( 123) Error failed to open pack archive <paks\mods\__macosx\._harborxl_pack_1.4.patch>
    [12:18:07] CORE mcFileSystem.cpp ( 123) Error failed to open pack archive <paks\mods\__macosx\._hxl_road.patch>
    [12:18:07] CORE mcFileSystem.cpp ( 123) Error failed to open pack archive <paks\mods\__macosx\._ole_aitortilla01_lap1_small_collision_v0.6.patch>
    [12:18:07] CORE mcFileSystem.cpp ( 123) Error failed to open pack archive <paks\mods\__macosx\._ole_aitortilla01_lap2_small_collision_v0.6.patch>
    [12:18:07] CORE mcFileSystem.cpp ( 123) Error failed to open pack archive <paks\mods\__macosx\._timofp advertisement pack v1.0.patch>
    [12:18:07] CORE mcFileSystem.cpp ( 123) Error failed to open pack archive <paks\mods\__macosx\._timofp billboard pack v1.0.patch>
    [12:18:07] CORE mcFileSystem.cpp ( 123) Error failed to open pack archive <paks\mods\__macosx\._xlnation_aitortilla01_latin_pack_civics_v1.0.patch>
    [12:18:07] CORE mcFileSystem.cpp ( 123) Error failed to open pack archive <paks\mods\__macosx\._xlnation_aitortilla01_latin_pack_residentials_v1.0.patch>
    [12:18:07] CORE mcFileSystem.cpp ( 123) Error failed to open pack archive <paks\mods\__macosx\._xlnation_monty_bonus_landmarks.patch>
    [12:18:12] CORE mcStreamBin.cpp ( 282) Assert This shouldn't happen in release...
    [12:18:16] INTERFACE vinInterfaceManager.cpp (1789) Assert lua code missing : XLN_UI_AVATARSCREEN = {}
    [12:18:17] CORE mcFile.cpp ( 198) Error can't open file data\config\gembeachscenarii.cfg
    [12:18:17] SIMTOURIST pesTourismParams.cpp ( 179) Error pesTourismParams::LoadScenarii : Can't load <data/config/gembeachscenarii.cfg>
    [12:18:18] LUA csScriptManager.cpp ( 522) Error HighLightMgr compiled
    [12:18:18] LUA csScriptManager.cpp ( 522) Error Compiling Data/Test/MapList.cxl
    [12:18:18] LUA csScriptManager.cpp ( 522) Error Compiling Data/Test/MapList.cxl done
    [12:18:18] LUA csScriptManager.cpp ( 522) Error Compiling Data/Test/SoloTradeMgr.cxl
    [12:18:18] LUA csScriptManager.cpp ( 522) Error Compiling Data/Test/SoloTradeMgr.cxl done
    [12:18:18] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP4_11
    [12:18:18] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP4_17
    [12:18:18] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP5_25c
    [12:18:18] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 4 bâtiments supplémentaires pour valider l'étape CHAP5_26
    [12:18:18] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP6_10
    [12:18:18] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 3 bâtiments supplémentaires pour valider l'étape CHAP6_22
    [12:18:18] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP7_23
    [12:18:18] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP7_32
    [12:18:18] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP9_11
    [12:18:18] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP9_17
    [12:18:18] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP10_11
    [12:18:18] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape CHAP10_17
    [12:18:18] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape GEMCHAP1_12
    [12:18:18] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 4 bâtiments supplémentaires pour valider l'étape GEMCHAP1_17
    [12:18:18] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape GEMCHAP2_18
    [12:18:18] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape GEMCHAP2_25
    [12:18:18] LUA csScriptManager.cpp ( 522) Error vous devrez ajouter 1 bâtiments supplémentaires pour valider l'étape GEMCHAP2_29
    [12:18:34] CoreTag ctTagContainer.cpp ( 192) ErrorBuild Tag <FilterTag> is not defined in tag list, check Tags.cfg
     
  7. Mr.X²

    Mr.X² Moderator
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    skullz613 likes this.
  8. Gabriel Barr

    Gabriel Barr Vagabond

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    Thank you so much. I was able to get it up and running
     
    skullz613 likes this.

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