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Game Keeps Crashing

Discussion in 'Game Play Support' started by Masterpiece, Sep 29, 2014.

  1. Masterpiece

    Masterpiece Vagabond

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    Hi. My game keeps crashing almost regularly after about 15 minutes I star playing. I really don't understand the reason of it. Can you help me?? These are the last lines of the last log file "GameClient":

    [11:04:08] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [11:04:08] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [11:04:09] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [11:04:09] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [11:04:09] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [11:04:09] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [11:04:09] LUA csScriptManager.cpp ( 522) Error Setting loc DL_LAYERNAME with value Greenery
    [11:04:09] LUA csScriptManager.cpp ( 522) Error Strecthc = 75
    [11:04:09] LUA csScriptManager.cpp ( 522) Error Strecthc = 75
    [11:04:10] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [11:04:10] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [11:04:11] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [11:05:31] LUA csScriptManager.cpp ( 522) Error Place :data/design/buildings/decorationtimofp/timofp_deco_street01.class
    [11:05:34] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [11:05:34] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [11:05:34] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [11:05:34] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [11:05:49] LUA csScriptManager.cpp ( 522) Error Place :data/design/buildings/civicservice/park/f_jrvieux_jarcubevide01.class
    [11:05:50] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [11:05:50] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [11:05:50] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [11:05:50] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [11:05:54] LUA csScriptManager.cpp ( 522) Error Place :data/design/buildings/civicservice/park/f_jrvieux_jardiniere46.class
    [11:05:55] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [11:05:55] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [11:05:55] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [11:05:55] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [11:06:03] LUA csScriptManager.cpp ( 522) Error Strecthc = 75
    [11:06:05] LUA csScriptManager.cpp ( 522) Error Removing directory live/offline/solo/SoloSaveRegion8Map66/Checkpoint2
    [11:06:05] LUA csScriptManager.cpp ( 522) Error Saving SoloBPMgr.BP[SoloSaveRegion8Map66]
    [11:06:05] LUA csScriptManager.cpp ( 522) Error Saving empty table SoloBPMgr.CitySaveData
    [11:06:07] LUA csScriptManager.cpp ( 522) Error Strecthc = 75
     
  2. Skater27

    Skater27 Executive

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    I notice a lot of greenery/decoration.
    Are you running out of memory?
    Or are you drawing too fast and outrunning the graphics engine.
    The graphics engine is where a memory leak is and some race conditions.
    I find fewer problems if I let it finish drawing before adding something else to the drawing queue.
     
  3. Masterpiece

    Masterpiece Vagabond

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    Maybe that's the problem. But is it possible that the game runs out of memory even with 12GB of RAM?? And the problem occurs even when the city is quite small, so without too many greenery and decorations.
     
  4. Radiospeed

    Radiospeed Unskilled Worker

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    Im having the same issue as well.. even if i just leave the game idle for 5 mins.. it will crash
     
  5. Skater27

    Skater27 Executive

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    The simulator has a memory leak.
    The game only uses less than 4GB. It is a 32bit program.
    If you notice a slow down you should close the city back to the main menu.
    You could try cutting back on the traffic simulator.
    Unless you have less memory you should be able to go at least an hour before needing to exit.
    I don't know how blueprints or some very animated mod affects this.
     
    Radiospeed likes this.
  6. Radiospeed

    Radiospeed Unskilled Worker

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    well I felt it was a corrupt mod but it was hard to tell which one.. so i had to delete the user file from the local folder and do a fresh install.. then add a couple of mods at a time and test.. so far its all ok for me (touch wood).. so im guessing in my case it was just a faulty mod
     
  7. Masterpiece

    Masterpiece Vagabond

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    I think too it is because of a faulty mod that the game keeps crashing but I really cannot understand which one is causing troubles. Have you ever had problems with the handball and basketball field by Drazicdesign??
     
  8. Radiospeed

    Radiospeed Unskilled Worker

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    I never tried those mods u have mentioned before.. i try to limit the use of "building" mods as far as possible because many of them are faulty and causes the game to lag if too many are placed in one city..
     
  9. snick

    snick Moderator
    Staff Member

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    I don't think many building mods are "faulty". The only way custom buildings would make your game lag more is if the LOD specifications are not followed, which virtually every modder here makes sure to do.
     
  10. Radiospeed

    Radiospeed Unskilled Worker

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    I didnt mean to say any modders here are responsible for faulty building mods because the detailing and the quality of work of the modders on this site is quite exceptional I must say. U guys never fail to impress everytime. And having a standard practice such as meeting the LOD specification is applauded too. What i meant was certain offsite mods have been faulty and its tougher to detect which mod is the problematic one if u have more than 20 building mods running at one time.

    Anyways, i didnt mean to offend any modders out there with my post. I extend my apologies.
     
  11. Zahar

    Zahar Vagabond

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    The same problem. Solution is not found.
     
  12. Pjsantos

    Pjsantos Vagabond

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    hELLO, i'm playing the game as a beginner using a Mod but i'm experiencing game crash when i place the International Airport. its the default mode but when i remove all my mods the airport runs well,, and then placing the any Mods in my paks folder keeps the game Crashes eveytime i place an Airport in my City. I get a lot of Hard time Fixing. I'm reading so many posts about Crash Issues here but i don't know how to fix my game. As i follow the Thread and steps here about the Crash Issues, Here is the Log info

    Please I really need your Help Guys.... Anyone :( :( :(


    [15:11:44] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [15:11:45] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [15:11:47] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [15:11:47] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [15:11:47] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [15:11:47] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [15:11:50] LUA csScriptManager.cpp ( 522) Error No callbacks for TransportInterCity
    [15:11:50] LUA csScriptManager.cpp ( 522) Error ProtoTable zoning zac =
    [15:11:50] LUA csScriptManager.cpp ( 522) Error ProtoTable zoning zac =
    [15:11:51] LUA csScriptManager.cpp ( 522) Error ProtoTable zoning zac =
    [15:11:51] LUA csScriptManager.cpp ( 522) Error ProtoTable zoning zac =
    [15:11:52] LUA csScriptManager.cpp ( 522) Error Place :data/design/buildings/construction/airport/b_transport_airport_t3.class
    [15:12:03] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [15:12:03] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [15:12:03] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [15:12:03] LUA csScriptManager.cpp ( 522) Error LayerScript:ClearAll() called
    [15:12:05] LUA csScriptManager.cpp ( 522) Error ============ Button Pressed ButtonFast
    [15:12:05] LUA csScriptManager.cpp ( 522) Error ============ Button Pressed ButtonFast
    [15:12:05] LUA csScriptManager.cpp ( 522) Error ============ Button Pressed ButtonFast
    [15:12:06] LUA csScriptManager.cpp ( 522) Error ============ Button Pressed ButtonFast
    [15:12:17] CORE mcFilePack.cpp ( 833) ErrorBuild UncompressBuffer: ERROR n°<-3> in zlib uncompress
     
  13. chocolate_city

    chocolate_city Executive

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    That's the crash I always get now (that last line of UncompressBuffer error), I'm not sure there is a solution to it..... and I don't remember it coming up before recently other than I recently upgraded my computer to 6 core processor and 32 gigs of memory, but the game can only use 4 gigs of memory then what's the point.
     

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