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Cities XXL Green dot (save game) disappears from the globe

Discussion in 'Game Play Support' started by Roif456, Aug 15, 2021.

  1. Roif456

    Roif456 Unskilled Worker

    Joined:
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    So, I was deleting a test city, that had its name next to a save of my city, without ever clicking the larger city save.

    Now the city dot has disappeared from the globe, but the save file is still there.

    What should I do?

    Here's the log:

    [16:56:32] CORE mcStreamBin.cpp ( 282) Assert This shouldn't happen in release...
    [16:56:33] DisplayTranspor dtPsRoadMeshModel.cpp ( 334) Error Invalid road name format <f_delineator>, should be of type r_function_identifier(_widthxlength(xheightcm)
    [16:56:35] AS2LUACMD vinInterfaceManager.cpp ( 825) Error movie=<(null)> log=<"cxlDropBar creating _level0.Container.DropBarCity1">
    [16:56:35] AS2LUACMD vinInterfaceManager.cpp ( 825) Error movie=<(null)> log=<"cxlDropBar creating _level0.Container.DropBarCity2">
    [16:56:35] INTERFACE vinInterfaceManager.cpp (1816) Assert lua code missing : XXLCM_CONSTRUCTIONMENU2.Movie = "FlashFile.gfx"
    [16:56:35] INTERFACE vinInterfaceManager.cpp (1808) Assert lua code missing : XXLCM_INGAME = {}
    [16:56:36] CORE mcFile.cpp ( 198) Error can't open file data\config\gembeachscenarii.cfg
    [16:56:36] SIMTOURIST pesTourismParams.cpp ( 179) Error pesTourismParams::LoadScenarii : Can't load <data/config/gembeachscenarii.cfg>
    [16:56:55] LUA csScriptManager.cpp ( 523) Error validations fileacc_id.dat does not exist
    [16:56:55] LUA csScriptManager.cpp ( 523) Error DIRECT CALL
    [16:56:55] LUA csScriptManager.cpp ( 523) Error Doing New message box with noAction
    [16:56:55] LUA csScriptManager.cpp ( 523) Error Doing New message box with noAction
    [16:56:57] LUA csScriptManager.cpp ( 523) Error validations fileacc_id.dat does not exist
    [16:56:57] LUA csScriptManager.cpp ( 523) Error DIRECT CALL
    [16:56:57] LUA csScriptManager.cpp ( 523) Error Doing New message box with noAction
    [16:56:57] LUA csScriptManager.cpp ( 523) Error Doing New message box with noAction
    [16:56:57] CORE mcFile.cpp ( 198) Error can't open file download/data/design/actor/avatar/default.actor
    [16:56:57] LIVE lavAvatarManager.cpp ( 591) Error [lavAvatarManager] AvatarSetDescription : unknown avatar "offline"
    [16:57:00] LUA csScriptManager.cpp ( 523) Error UIM Slot map loaded for: zbalnrcmbru
    [16:57:00] LUA csScriptManager.cpp ( 523) Error UIM MapList added for: zbalnrcmbru
    [16:57:00] LUA csScriptManager.cpp ( 523) Error Doing new init slots
    [16:57:01] LUA csScriptManager.cpp ( 523) Error nb of maps = 68 max nb = 200
    [16:57:01] LUA csScriptManager.cpp ( 523) Error nb of maps = 68 max nb = 200
    [16:57:01] LUA csScriptManager.cpp ( 523) Error nb of maps = 68 max nb = 200
    [16:57:01] LUA csScriptManager.cpp ( 523) Error nb of maps = 68 max nb = 200
    [16:57:02] LUA csScriptManager.cpp ( 523) Error Unable to get name of the city whose id is SoloSaveRegion0Map0 due to nil arrays !
    [16:57:02] LUA csScriptManager.cpp ( 523) Error Unable to get name of the city whose id is NoCorrespondance due to nil arrays !
    [16:57:02] LUA csScriptManager.cpp ( 523) Error Unable to get name of the city whose id is SoloSaveRegion0Map0 due to nil arrays !
    [16:57:02] LUA csScriptManager.cpp ( 523) Error Unable to get name of the city whose id is NoCorrespondance due to nil arrays !
    [16:57:02] LUA csScriptManager.cpp ( 523) Error No city save info found when serializing
    [16:57:03] CORE mcFile.cpp ( 198) Error can't open file download/data/design/actor/avatar/default.actor
    [16:57:03] LUA csScriptManager.cpp ( 523) Error no save found for SoloSaveRegion0Map0
    [16:57:12] LUA csScriptManager.cpp ( 523) Error SelectedCityID = -1 not found
    [16:57:12] LUA csScriptManager.cpp ( 523) Error Looking with new ID = NoCorrespondance
    [16:57:12] LUA csScriptManager.cpp ( 523) Error Looking with Old ID = NoCorrespondance
    [16:57:12] LUA csScriptManager.cpp ( 523) Error SelectedCityID = NoCorrespondance not found
    [16:57:12] LUA csScriptManager.cpp ( 523) Error SelectedCityID = SoloSaveRegion7Map71 not found
    [16:57:12] LUA csScriptManager.cpp ( 523) Error Looking with new ID = NoCorrespondance
    [16:57:12] LUA csScriptManager.cpp ( 523) Error Looking with Old ID = NoCorrespondance
    [16:57:12] LUA csScriptManager.cpp ( 523) Error SelectedCityID = NoCorrespondance not found
    [16:57:19] SCRIPT csLuaState.cpp ( 291) ErrorBuild LUA_ERRRUN : runtime error ([string "data\interface\panels\loadsavecheckpoint\lo..."]:593: attempt to concatenate local 'MapName' (a nil value) stack traceback: [string "data\interface\panels\loadsavecheckpoint\lo..."]:593: in function 'PushCheckPoints' [string "data\interface\panels\loadsavecheckpoint\lo..."]:380: in function 'Load' [string "LOADSAVECHECKPOINT:Load( "Cantilerret" )"]:1: in main chunk)
     
  2. Roif456

    Roif456 Unskilled Worker

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    Nevermind, I fixed the issue by using Notepad++ to edit the save file to another new map slot.
     
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  3. Drazicdesign

    Drazicdesign Ambasidor

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    Hello,

    Could you do a tutorial, to explain to us how did you manage to solve this problem?
     
  4. Roif456

    Roif456 Unskilled Worker

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    My memory is a little musty, but I did this:

    1. Make a new city using the same map as the desired save, but do not build anything.
    2. Quit the game.
    3. Look for your save folder, usually in (varies)\Cities XXL\live\offline\solo.
    4. The newest save folder is the new city, and the other one is the desired save.
    5. Edit the files checkpoints.cxl, checkpoint.cxl or city.cxl (in the new save folder, including the ones in auto folder) in Notepad++, there's usually a line with 'region' or 'map' with values.
    6. Copy onto the desired save (backup the folder first just in case) the line values from the new save (say the new save Region 8 Map 68 but the desired save is Region 7 Map 71), for example paste these values '8' and '68' to replace '7' and '71', type these in the desired save files. Make sure that values are the same in all files.
    7. Delete the new save folder, so the desired save folder efficiently replaces its place.
    8. Voila, now you have restored your save!
     
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  5. Drazicdesign

    Drazicdesign Ambasidor

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    Super, A big thank you for this tutorial. (y)

    @skullz613,
    Do you think it would be interesting to pin this post to the top of the forum?
     
    skullz613 likes this.
  6. skullz613

    skullz613 Administrator
    Staff Member

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    Pinned!
     
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