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How to change .patch files

Discussion in 'Modding Help Quarter' started by Mr. Sky, Mar 30, 2016.

  1. Mr. Sky

    Mr. Sky Executive

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    Hey guys,
    can you explain me, how I get a .patch file into a class file to modify it? I have already downloaded Easy Mod XL but can´t convert a .patch file into a class file. My intention is to change the localisazion of some mods, they aren´t shown in XXL or make some buildings become raisable/sinkable via Shift (like evaldog´s Free Range Mod).

    Is there any tutorial in the forums to modify existing .patch-files? I will be very happy of any advice.

    Cheers,

    :dmc6:
     
  2. ronrn

    ronrn Governor

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    CitiesXL PakUnpak DL link
    MEGA
    It's an easy program to use for compressing/uncompressing .patch files
     
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  3. Mr. Sky

    Mr. Sky Executive

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    Thank you :)

    And do you also know, how to edit the class file? I mean, how to change street furniture to city furniture for example. I´m at the beginning of modding, don´t understand the relationship between all parameters.
     
  4. ronrn

    ronrn Governor

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    Sorry, I have edited only a few map, plaza, and road files.
    I think the class files, layout files, localization files have only to do with how objects are placed and how they act inside the game environment.
    The actual roads, buildings, furniture, etc. are edited in the .sgbn files that require editing the "models" in 3dsMax.
    There are some tutorials here in the resources on "modeling" (creating mods) and a lot of these guys are willing to help.
     
  5. Mr. Sky

    Mr. Sky Executive

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    I asked the wrong question. I didn´t ment to edit existing street furnitures. I want only edit the existing Street Furniture Mod for example, so it can be used also in XXL, because it´s located in a sub-menu, which do not exist in XXL.
     
  6. Mr.X²

    Mr.X² Moderator
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    Mr. Sky likes this.
  7. ronrn

    ronrn Governor

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    That would be the "<tags>" (that you here so much about) found in the class file.
     
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