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I have some problem with my model exporting.

Discussion in 'Modding Help Quarter' started by shin jongho, Feb 27, 2015.

  1. shin jongho

    shin jongho Unskilled Worker

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    I'm sorry about my bad english.

    I have some problem, and I needs your help.

    I made a 3ds model to 3dsMAX by sketch up export. and import it in 3dsMAX2012!

    editable poly, object naming, unwrapUVW, make mapping img, allthing is good.
    I think that process was no problem.
    I just followed tutorial by aitortilla01.

    And I can rendering by 3dsMAX render.
    But I can rendering by XLveiwer render!

    It looks like this img.
    q1.jpg

    I can't see my mapping img in my model, and it doesn't export(save scene).

    Whats the matter?

    I needs your help, and thank you so much to read my bad english.

    [ Used Tool : Sketchup7PRO, 3dsMAX 2012, Suite Viewer(in xlnation), shader for modder(in xlnation), PhotoshopCS5 ]
     
  2. pauliaxz

    pauliaxz Mayor

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    Try using basic Building shader
     
  3. shin jongho

    shin jongho Unskilled Worker

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    Is that means Shader option? (building, building enhanced)
    All options are same.
    Thank you for your reply.
     
  4. shin jongho

    shin jongho Unskilled Worker

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    If you want to test my model, please download and try export.
    And please reply that what I mistaken.
     

    Attached Files:

  5. Mr.X²

    Mr.X² Moderator
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    uhm, im not sure if you uploaded the correct file...? its just a grey (not uv-mapped) box^^
    anyway, since only a diffuse map is in your archive i guess its due to a missing normal map
     
  6. shin jongho

    shin jongho Unskilled Worker

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    Thank you for your reply.

    I think that i uploaded the correct file. I download that and check the mapped now.
    I don't know why you can't see mapped img.

    And.. I guess that just only a diffuse map with model can appear XLviewer. Isn't it?
    I looked many tutorials, and almost basic modeling tutorials used diffuse, illumination, bump. so I used just diffuse map in this process(modeling study).
    But It's not sure. I didn't make ones.

    Iif you don't mind, Can I recieve your example file?
    I want to cross check with mine.
     
  7. Alex24

    Alex24 Moderator
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    yeah, add a bump map

    if you have already done that, then your export might be corrupt ("dxt4 issue")
     
  8. Mr.X²

    Mr.X² Moderator
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    well, the model in your picture of first post is a building, the one in your zip-file is a untextured box... o_O:confused:
    nope, you can display all maps in viewer. as far as i know a diffuse, normal and illumination map is required to display the model correctly.
    which example file u want to have from me? :confused:
    maybe this tut can help you understanding some things :) http://xlnation.city/resources/lets-start-3d-moddeling-part-i-modeling-a-basic-lod4-model.1131/
     
  9. bobqwerty

    bobqwerty Executive

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    I got that error a while ago. I can't remember what you have to do, but I think it's related to bad geometry. Try selecting all vertices then hit the weld 'window' button under Edit Poly. Reset Xform too.
     
  10. shin jongho

    shin jongho Unskilled Worker

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    That screenshots used diffuse, bump(normal), illumination maps.
    Thank you for your reply.
     
  11. shin jongho

    shin jongho Unskilled Worker

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    Uploaded file was just for the test. I coudn't upload screeanshots file why file is big.
    Anyway that screenshots file use maps diffues, bump('bump=normal' right?), self-illumination. and add sp, op, rf, lm today. but it is produced same problem.
    So.. I guess the problems reason is other mistake.
    I'm almost groggy. However Your reply was very uplifting! Thankyou!
     
  12. nicko2u

    nicko2u Governor

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    Pink building usually mean maps or models not found error. Make sure your paths are correct. also make sure your model LODs are named correct b_x_L1, b_x_L2 etc.
     
  13. shin jongho

    shin jongho Unskilled Worker

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    Thank you for your reply.
    But i couldn't fix.
     
  14. shin jongho

    shin jongho Unskilled Worker

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    Model name , matarial name was 'b_ind_choiOFFICE02_t3_l1' and used img file, matarial part name was 'b_ind_choiOFFICE02_t3_XXX_l1'.
    Thank you for reply. and I'll check one more time.
     
  15. nicko2u

    nicko2u Governor

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    you could prb name your diffuse map b_ind_choiOFFICE02_DIF_l1
    your Illumination map b_ind_choiOFFICE02_ILL_l1,
    etc.

    and also select Shader - building.
    shader_builing.jpg
     
  16. shin jongho

    shin jongho Unskilled Worker

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    sure i choose that.
    Iif you don't mind, can U test my original file?
    I'll send to you by e-mail if U accept my suggetion, because file is too large to upload in this posting.
     
  17. nicko2u

    nicko2u Governor

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  18. shin jongho

    shin jongho Unskilled Worker

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  19. nicko2u

    nicko2u Governor

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    I will have a look if no virus.
     
  20. nicko2u

    nicko2u Governor

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    Had a quick look, seems your other maps are causing issues. did you just add random maps to those slots (bump,sp,rf,ill)without understanding what they do? = not good.
    Remove all your maps apart from diffuse map it should then export fine.
    Then learn how to add other maps properly. Many tutorials are on this site.
    Cheers
     

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