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Need help about a texture issue

Discussion in 'Modding Help Quarter' started by Lokentaz, Sep 9, 2017.

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  1. Lokentaz

    Lokentaz Governor

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    Hello modders,

    I stumble on a texture problem that doesn't display properly in the game. As you can see below, these lines are white in the 3ds max viewer but ...

    3dstool.PNG
    ... are black in the game. If you know what I have done wrong, tell me.
    gamescreen0006.jpg
     
  2. Lokentaz

    Lokentaz Governor

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    No success with this question. It looks like this small park mod add-on won't exists.
     
  3. secpol

    secpol Governor

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    Give project files with textures
     
  4. Monty

    Monty Governor

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    check the lightmap texture. sometimes 3ds max doesn't unwrap all the polys correctly and maybe those are mapped all together into a tiny spot on the map.
     
    Lokentaz and kipate like this.
  5. Lokentaz

    Lokentaz Governor

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    Thanks for your answer, Monty.
    As I was busy recently, I had a look on this issue only yesterday evening. I must say it's weird. First, this phenomenon occurs with or without the lightmap. It even happens with only the diffuse charged in the model. But this is not the worst! After that, I tested the involved polygons (the white lines one) by moving them on the grass texture and they displayed well in the game! Green but properly textured. Then, I made a new test by moving the grass polygones on the white paint texture and they displayed in black in the game! At the end, It looks like the new textures (white paint and sand. I also tested with this one) doesn't work and the old textures (grass and asphalt) work.
    Crazy!
     
  6. PaulJChris

    PaulJChris Governor

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    Does it have a bump map and which shader is being used? If you are using the road shader then you can get these black artifacts if there is no bump map. Adding a plain mid blue normal map usually solves this for me.
     

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