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Nogerivan's Project

Discussion in 'Projects' started by Nogerivan, Sep 17, 2014.

  1. Nogerivan

    Nogerivan Governor

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    Attached Files:

    alex l, CraCkeR JaCk, d.r.e.y and 8 others like this.
  2. Mr.X²

    Mr.X² Moderator
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    its better to build them from scratch anyway ;)

    then just make it t2 :D
    should be really ok for a first mod, i made this mistake as well when i began modding^^

    but they all look very promising and im glad to see another new modder here (y)
     
  3. chanfors

    chanfors Unskilled Worker

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    They look awesome! (y)
     
  4. Nogerivan

    Nogerivan Governor

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    that is what I think, only the finish one it still use warehouse model, except the stairs and detail... it was triangulated so badly into very small pieces, I try to quadrify it but it make it another part also triangulated... so I rebuild it on max.
    at first I made it as T2, but it has very small dimension 23x35 so I change it into T1, probably I should make it back to T2 :LOL:

    Thanks for all your help
     
  5. Nogerivan

    Nogerivan Governor

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    I am wondering how to cut this poly into 4 pieces with same size?
    I can't get it work with slice panel
    x.JPG
     
  6. streetsofny

    streetsofny Elite

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    OMG! nice mods!! I really love Sompo Japan Building!!


     
  7. Mr.X²

    Mr.X² Moderator
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    you can try one of the "subdivision" options
    untitled1160u8v.png

    and if that doesnt work for some reason i only now the way of manually using the slice plane and use the coordinates as a orientation
    right-click the select and move option therefore and select a exact "top view" (or whatever) to see the exact result
    untitled221suug.png

    monty also told me another way to do this once, but i cant remember the exact way to do it and the post got lost @old xln
     
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  8. bobqwerty

    bobqwerty Executive

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    That retail store looks good. Is it 60x40? Try using MultiRes and ProOptimizer modifiers to reduce model complexity. Or simply proceed deleting tiny faces and then filling the empty space using Create (convert to Editable Mesh).

    Use Auto Edge too (2:30).
     
    Nogerivan and Mr.X² like this.
  9. cjpavel

    cjpavel Skilled Worker

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    great job, waiting..
     
  10. IcyHot

    IcyHot Administrator
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    Wow these will be a nice addition
     
  11. gbojanic

    gbojanic Governor

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    Nice looking buildings! And nice to see new modders... Good luck!
     
  12. snick

    snick Moderator
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    This looks promising! I like your other work and it's helped greatly in the Asian-styled city I'm working on.

    I look forward to seeing even more of your work. :)
     
  13. OokamiChan

    OokamiChan Unskilled Worker

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    Some nice looking buildings. It's all ways nice to see a new modder in here. Good luck with your buildings.

    Regards
    OokamiChan
     
  14. Nogerivan

    Nogerivan Governor

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    I am still confuse using the subdivision...the surrounding faces become like a hill
    I am using the slice panel instead like You said...

    it was very small 23x35, I am trying to change it into standar 40x40.
    That seems what I need, will try it out....thank you very much


    still stuck at making the lightmap, following nicko tutorial
    the result are blured texture everytime...still figure out what I am missing
    Capture.JPG
     
  15. The Funky Monk

    The Funky Monk Moderator
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    Damn these are cool. Looking forward to seeing how they progress.
     
  16. Nogerivan

    Nogerivan Governor

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    ajinomoto office will look like this
    gamescreen0424.jpg gamescreen0425.jpg
    have to fix that weird pixelate lightmap texture manually on potoshop :bored:
     
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  17. Peter912

    Peter912 Elite

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    Wow looks pretty cool Nogerivan, good luck with it!
     
  18. snick

    snick Moderator
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    Looking very good; high quality!
     
  19. Nogerivan

    Nogerivan Governor

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    Hey thanks to everyone
    this is my best try to make the Ajinomoto office....the nighlight are terible, I don't know how to make it right :D
    gamescreen0433.jpg gamescreen0434.jpg gamescreen0435.jpg gamescreen0436.jpg gamescreen0440.jpg gamescreen0437.jpg gamescreen0438.jpg

    I will add furniture and maybe saynete if it currently look okay for You
    it was a standard T3 office and had a 1726 triangle at L1
    xx.JPG
     
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  20. snick

    snick Moderator
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    It looks great!

    Nightlighting can be very difficult to make look good (that's what I've heard before at least). My suggestion might be to find real photos of lit up windows and copy the texture from that.

    Either way, can't wait to see more.
     
    Nogerivan likes this.

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