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please help. mods crash

Discussion in 'Presentations' started by Mich, Jan 23, 2016.

  1. Mich

    Mich Unskilled Worker

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    Are there any who can tell me the Mods that makes that I get D3DCompile Fail? I've tried a lot, and now I hear you , whether in by which of my Mods I should delete. View attachment 26473
     
  2. IcyHot

    IcyHot Administrator
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    Here is an easy way to figure it out using a troubleshooting technique of "halves"

    1. Create a Two Temp Folders on your desktop, one named Good and one named Bad
    2. Move half your mods into this Bad Folder folder
    3. Restart Cities XX / XXL and try to start a NEW city. Does the game start? If you answer is YES then you know the mods remaining in your Mods folder are "good." Close Cities XL and move those mods into the Good Folder you your desktop. If the game does not start then you know some mod or mods in the mod folder is causing a crash. Move half those mods back to your desktop "Bad" folder. Then launch game and rinse and repeat.

    The idea is to slowly eliminate the "good" mods until you find the bad mods creating the problems

    Note: Mods that are "required" aka "dependencies" such as the User Interface Mod, or Community Mod, obviously need to remain in the games mod folder
     
    kipate likes this.
  3. Mich

    Mich Unskilled Worker

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    thanks, i will try later :) it was the same idea i was getting, but now i am sure on what i need to doing. i'll check it out and write back, if they not working :)
     
    kipate likes this.
  4. Puss in boots

    Puss in boots Executive

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    Some xl mods won't work on xxl, so sadly we can't use some nice mods
     
  5. Mich

    Mich Unskilled Worker

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    i found 2 problems, with help from icyHot. so it's all works fine now again :)
     

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