v2.0
- Reduced the number of draw calls and file size
> Removed LOD1 models and L3 duplicated materials where LOD3 equals LOD1
> Reduced the size of LOD4 diffuse maps from 512 to 256-bit
> Reduced the size of LOD3(1) diffuse map of some models an appropriate pixel per draw call ratio.
> Matched LOD3 and/or LOD4 triangle count to the primitive processing rate of GPUs
- Added a proper Lightmap besides the PS occlusion effect
- Minor adjustments to the maps
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