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Transportation RHM2 Tweaks and Fixes 3.0

Edited RHM2 version with new features and fixes

Tags:
  1. Red Zora
    Red Zora
    5/5,
    Version: 3.0
    Works fine in XXL
    1. Mr.X²
      Author's Response
      Not made for xxl though.. Altiris xxl version already includes these changes, not sure how well they work though since i dont play xxl
  2. chocolate_city
    chocolate_city
    3/5,
    Version: 3.0
    Pressing the delete key will remove the bridge, but the pillar will remain and nothing will delete it.. At least that's what happened with me... Has anyone else had bad luck with removing unwanted pillars?
    1. Mr.X²
      Author's Response
      Get yourself a cookie and delete it like a tree
  3. bacroute
    bacroute
    5/5,
    Version: 3.0
    Man, you hurted my brain by connecting a 2->3 exit on a 4-lane bridge ;) JK congrats and thanks for this excellent mod !
  4. Ryan_cat
    Ryan_cat
    5/5,
    Version: 3.0
    great mod.but the 10m custom bridge in xxl is not upgradable,can it be upgraded by this in xl ?
    1. Mr.X²
      Author's Response
      isnt the 10m bridge too small for rhm? if no i can do that. if yes it makes no sense^^
  5. sadiemydog
    sadiemydog
    4/5,
    Version: 3.0
    Good idea this mod! More updates for RHM2 , might be great! Where did you have the RHM request thread just as you said below???
    1. Mr.X²
      Author's Response
      youre talking about discussion thread?
  6. ezekiel
    ezekiel
    5/5,
    Version: 3.0
    Awesome. Interior feeding and exit ramps. Multi-lane elevated feeding and exit ramps. Decorative suspension bridges specifically for RHM roadways. However more importantly, thank you for all of your hard work :]